Skip to content
Tempest Wolf Studios
  • Projects
  • Elementia
  • Media
  • Unity assets
  • Studio
  • News
Play
  1. 01Projects
  2. 02Elementia
  3. 03Media
  4. 04Unity assets
  5. 05Studio
  6. 06News
Play Elementia

Tempest Wolf Studios

Elementia · Tempest Wolf Studios

Privacy Policy

Last updated 2 October 2026

Elementia is made by Tempest Wolf Studios (“we”), the trade name of Alexandre Lafarque, a sole proprietorship registered in Belgium under enterprise number 1042.557.087, Franz Guillaumelaan 33 bus 9, 1140 Evere. This policy explains what information the game uses and why.

Short version: the game has no accounts and keeps your progress on your own device. Its ads are set up to suit every age, for every player: never personalised, and the game never asks to track you. It can send us anonymous usage counts that can’t tell one player from another; in the EU, the EEA and Switzerland, only once you switch them on. Only its ads and its in-app purchases involve other companies, and they are described below.

What the game keeps

Your progress (cards, currencies, settings) is saved only on your device, in the app’s own storage. We don’t receive it and we don’t run a server that stores it. If you use Export in Settings, the save code goes to your clipboard and nowhere else. Uninstalling the app deletes the save.

When you unlock the Starlit Reach, the game downloads that card set’s monster pictures from our own server at sets.tempestwolfstudios.com, which Cloudflare, Inc. runs for us. Like any download, each request arrives with your device’s IP address; the server only sends the pictures and keeps no logs.

The game also downloads the Mailbox’s list of gifts, tempestwolfstudios.com/elementia/mail.json, from our website, which Cloudflare, Inc. also runs for us, when you open the game and at most once an hour while it’s open. Nothing about you is sent with it: no ID, no cookies, no game data. Like any download, the request arrives with your device’s IP address; the website only sends the list and keeps no logs.

The game doesn’t ask your age, name, email, contacts, location or photos, and it has no chat or social features.

Ads (Google AdMob)

The app shows ads, served by Google AdMob: now and then a full-screen ad after a battle, and optional rewarded videos, which you choose to watch in exchange for an in-game reward. Every ad is set up to suit all ages, for every player:

  • each ad request tells Google it is for a child (“child-directed”), so ads are never personalised, there is no remarketing, and your device’s advertising ID is not sent;
  • only ads rated for general audiences are shown;
  • the game never asks to track you (no tracking prompt on iPhone) and shows no ad consent form: there is nothing personalised to agree to.

To show an ad, limit how often ads repeat, count how often ads are shown and prevent fraud, Google receives your device’s IP address (and the approximate location it suggests), device and app information (model, operating system, language), how you interact with the ads, and an identifier limited to this app or its developer, never the advertising ID. In the EU, the EEA and Switzerland, Google serves these ads as “limited ads”: it uses the IP address only to deliver the ad, and anything it stores on your device only to detect fraud.

Google’s use of this data is governed by its own policy: How Google uses information from apps that use its services.

Remove Ads turns off the ads after battles for good, and so does any purchase in the game; the rewarded videos stay, since you choose to watch them.

Usage counts

To learn what works in the game and what doesn’t (for example, how many players finish the tutorial or come back the next day), the game can send us anonymous counts of a few moments: the first launch, one “played today” a day, tutorial steps, fights won or lost, packs opened, purchases, daily gifts, finished tasks, rewards claimed by watching a video, ads shown after battles, the season pass tiers you reach, opening the pass (once a day at most), the looks you wear, and your answer about the daily reminder.

Each count carries only the day counting began on this device (the first launch, or the day you switched the counts on: a date, not a time), how many days ago that was, the game’s version, the platform (Android, iOS or web), the device’s language and a few words about the moment, such as “adventure, won”. After 13 months the device forgets that day, and its counts only say “13 months or more”. There is no name, no account, no device or advertising ID, no age, and nothing else that could tell one player from another.

The same switch covers error reports: when something goes wrong in the game, it can send us the error’s message, with any numbers, quoted text, addresses and file paths taken out, and the line of the game’s code where it happened, with the day, the game’s version, the platform and the main version of your device’s system (such as Android 14); we keep only daily totals of them and delete them after 90 days.

When it’s on:

  • In the EU, the EEA and Switzerland, it starts switched off: nothing is counted, and nothing is stored on your device for it, until you switch it on. The game goes by the country of your App Store or Google Play account; if it can’t tell, it starts switched off too.
  • If your app store says you are under 18, it starts switched off wherever you are. If it says you are under 16 and you are in the EU, the EEA or Switzerland (or the game can’t tell where), it can’t be switched on at all.
  • Everywhere else, it starts switched on.

Change it at any time in Settings > Privacy > Share anonymous usage data. Switching it off deletes anything not yet sent.

The game sends the counts to our own small server, which Cloudflare, Inc. runs for us as our processor. Like every connection on the internet, each one arrives with your device’s IP address. The server uses it only to receive the counts: it doesn’t read, store or log the IP address, and it adds the counts to totals straight away. It deletes them after 25 months. We don’t share the counts and never use them for ads.

Your app store’s age information

If your App Store or Google Play account shares an age range with apps (Apple’s Declared Age Range, Google Play’s Age Signals), the game reads it and uses it only to be more careful, never to unlock anything:

  • under 18: the usage counts start switched off, and Tempo never offers the daily reminder (you can still switch it on in Settings);
  • under 16: items with random contents can’t be bought;
  • if your app store says a parent hasn’t yet approved the latest version of the game, nothing can be bought until they do.

The age range stays on your device. It is never sent to us, to Google, to RevenueCat or anywhere else, and never used for ads or put in the usage counts.

Daily reminder

In the phone app you can ask for a reminder when your daily gift is ready: at most one notification, around 6 pm your time, on a day you haven’t played yet. It stays off unless you say yes, and your phone asks for its permission first. The reminder is scheduled on your device itself: no server and no push token are involved, and nothing about it is sent to us apart from your yes or no in the usage counts above. Turn it off in Settings > Preferences > Daily reminder or in your phone’s notification settings.

Purchases

In-app purchases are handled by Apple (App Store) or Google (Google Play). We never see your card or payment details. To confirm and restore purchases we use RevenueCat, which processes for us an anonymous app user ID, your purchase history for this app and basic device information. See RevenueCat’s privacy policy.

Fonts

The game’s typefaces ship inside the app: no font service is contacted.

Children and parents

Elementia is made for players 13 and over, but its cartoon style means younger children may play it too. The game doesn’t ask anyone’s age, so it treats every player the way the law asks for children: child-directed ads only, never personalised; no tracking prompt and no ad consent form; and no chat, no friends list, no user content and no location. If your app store shares your child’s age range, the game is more careful still (see “Your app store’s age information”).

Tools parents already have: purchases go through Apple or Google, which can require your approval (Ask to Buy with Family Sharing on iPhone, purchase approvals in Google Family Link). Screen Time (iPhone) and Family Link (Android) can limit play time. The daily reminder stays off unless it is switched on.

Children under 13 in the United States. We collect no personal information from a child except what the game needs to run, and only for these internal purposes:

  • Ads: Google AdMob receives the device’s IP address, basic device information (model, system, language) and an identifier limited to this app or its developer, to show a contextual ad (one not based on the child’s behaviour), to limit how often ads repeat, to count how often ads are shown and to prevent fraud.
  • Purchases: RevenueCat receives an anonymous app user ID and the purchase history, only to deliver and restore purchases.
  • Usage counts: our own server, run for us by Cloudflare, receives the anonymous counts described above, with the connection’s IP address, only to analyse how the game works and to improve it.

How we make sure of it: every ad request is marked as child-directed, in the game’s own code, so no advertising ID is sent and no profile or personalised ad is made; the game never asks for tracking; RevenueCat and Cloudflare work only on our instructions; our server never reads or stores the IP address; and we never combine any of this with other information. It is never used to contact a child or to build a profile, and we don’t give children’s information to anyone for advertising.

How long it’s kept:

  • the IP address that comes with a connection to our server: only while the connection lasts, never stored;
  • the usage counts: anonymous totals only, deleted after 25 months;
  • RevenueCat’s purchase record: while the game is offered, so purchases can be restored and refunds handled; deleted sooner if a parent asks, and at the latest 12 months after the game stops being offered;
  • Google’s ad data: as Google’s own policy describes.

The companies that receive this information are Google LLC (ads), RevenueCat, Inc. (purchases) and Cloudflare, Inc. (our server). We answer parents’ questions for all of them. A parent can ask us what they hold about their child’s use of the game, ask for it to be deleted, and refuse any further collection (uninstalling the game stops all of it). Write to Tempest Wolf Studios, Franz Guillaumelaan 33 bus 9, 1140 Evere, Belgium, call +32 492 09 44 71, or email contact@tempestwolfstudios.com. We pass requests on to Google and RevenueCat.

Where the game is offered

At launch, Elementia is not offered in Brazil or the United Kingdom. If that changes, this policy will be updated first.

Legal basis and your rights

Where the EU or Swiss data protection rules apply:

  • Ads (never personalised): our legitimate interest in funding a free game with ads.
  • Usage counts: in the EU, the EEA and Switzerland, your consent, given by switching them on and withdrawn by switching them off. Elsewhere, our legitimate interest in improving the game; you can object at any time with the same switch. The IP address that comes with each connection is handled on the same basis, only to receive the counts.
  • Purchases: necessary to deliver what you bought.

You have the right to access, correct or delete personal data, to object, and to complain to your data protection authority (in Belgium, the Data Protection Authority). We hold no personal data about you ourselves. For data held by Google or RevenueCat, use their tools, or contact us and we will pass your request on.

Deleting your data

How to delete your data from Elementia, the game by Tempest Wolf Studios:

  • Your progress: it is only on your device. Tap Settings > Start over (twice) to wipe it, or uninstall the game.
  • Usage counts: switch off Settings > Privacy > Share anonymous usage data. Anything not yet sent is deleted at once. Counts already sent are anonymous totals that can’t be linked to you or your device, so they can’t be picked out; they are deleted after 25 months.
  • Purchases and ads: email contact@tempestwolfstudios.com with the subject “Delete my data - Elementia”. For purchases, add the order number from your App Store or Google Play receipt so the record can be found. We delete the purchase record RevenueCat keeps for us (your purchases can then no longer be restored in the game), pass your request on to Google for its ad data, and answer within 30 days.

What is kept: your app store’s own receipts and payment records stay with Apple or Google under their policies and tax rules, and we can’t delete them. Messages you send us are deleted 12 months after the matter is closed.

Changes

If this policy changes, the new version will be published here with a new date.

Contact

Tempest Wolf Studios, contact@tempestwolfstudios.com

If you write to us, we use your message only to answer it, and delete it 12 months after the matter is closed.

This website

This website sets no cookies and runs no analytics, advertising or tracking scripts. Its fonts and images are served from the site itself. Like any website, the server that delivers these pages receives your IP address in order to send them to you.

Tempest Wolf Studios

An independent game studio, and the makers of Elementia.

Elementia

  • The game
  • The world
  • Creatures
  • Media
  • Press kit

Studio

  • About
  • Unity assets
  • News
  • Contact

Legal

  • Privacy Policy
  • Terms of Service
  • Legal notice

Get Elementia

  • AndroidGoogle PlayNot yet available
  • iOSApp StoreNot yet available

© 2026 Tempest Wolf Studios. All rights reserved.

Elementia is a game by Tempest Wolf Studios. Legal notice