NEON FOUNDRY
Cyberpunk City Kit for Unity

Build a rain-soaked cyberpunk city in minutes. NEON FOUNDRY is a complete kit, from the sidewalk tile to the 127-metre skyscraper, made to be used together: one material library, one 4 m grid, one look.
Trailer
The demo city's camera tour, recorded in Unity, with original music (2 min 31 s). It is also on YouTube (opens in a new tab), in 1080p.
What you get
A complete night city: 277 game-ready modular streets, buildings, interiors, vehicles and props with LODs, colliders and real prefab lights, traffic and a playable demo. URP, Built-in and HDRP.
277 game-ready assets in nine families
- 120Modular architectureWalls, windows, doors with separate openable leaves, roofs, roads with lane arrows, junction boxes and bus lanes, sidewalks, floor and parking tiles, stairs, catwalks, facade dressing
- 17Hero buildingsSkyscrapers, corporate and telecom towers, clinic, police post, spaceport hangar, factory halls
- 32Interior pieces
- 28Street and urban props
- 28Props
- 20Industrial pieces
- 15VehiclesCars, taxis, trucks, a bus, military vehicles, aircraft, a VTOL, drones
- 11Vegetation pieces
- 6Detail sets
Also in the kit
- 16 modular building prefabs. Built from the wall modules as nested prefabs: edit a module, and every building updates.
- 3 LODs on every asset, and a collider on all but three light fittings. Real-world scale, with clean pivots on a 4 m grid.
- 82 PBR materials. On shared tileable texture sets and atlases: signs, screens, road signs, decals and lit window rooms.
- 131 real prefab lights. On 70 prefabs: street lamps, signs and screens, shopfronts, vending machines, interior fixtures, headlights and tail lamps, each placed on the emissive part and coloured to match.
- Atmosphere. Height fog, bloom and grading for each pipeline, rain with splashes, steam vents, sparks, wet puddle and grime decals, light halos in the fog, neon flicker, cycling screens and a hologram shader.
- Motion. A traffic system with signal-controlled junctions: vehicles queue, stop at red and never block a box. The traffic lights' lamps follow the junction's phases, the wheels are separate parts that roll as the vehicles move, and hover cars, police flyers and drones fly routes with rounded corners.
- A playable demo city. It uses every asset: 24 camera shots, a fly camera, a camera tour and a built-in benchmark.
- Tools. One-click set-up for Built-in and HDRP, window-light variation, prefab light modes, and a light budget component for streets full of lights.
- A 20-page PDF guide. With a picture of every asset.
Render pipelines
Made for URP. Built-in and HDRP are set up by one menu command: materials, lights, effects and the demo scene are converted. Tested in Unity 2022.3 with URP 14, the Built-in pipeline and HDRP 14, and in Unity 6.0 with URP 17, the Built-in pipeline and HDRP 17.
Technical details
- Unity
- 2022.3 LTS or later, tested in 2022.3.22f1 and 6000.0.27f1, each with URP, Built-in and HDRP
- Render pipelines
- URP 14+ (native); Built-in (Standard shader) and HDRP 14+ (HDRP Lit) through a set-up command
- Unique assets
- 277, plus 16 modular building prefabs and 11 effect prefabs
- Polygon count
- 34 to 96,264 triangles per asset at LOD0, median 1,572; 996,440 for all 277 at LOD0
- LODs
- 3 per asset (LOD1 about 58% and LOD2 about 11% of LOD0's triangles, median); LODGroup at 45%, 16% and 2.5% screen height
- Colliders
- Box sets for buildings, modules and static props; convex hulls for vehicles and loose props
- Materials
- 82, plus 7 effect materials; 3 to 30 material slots per asset, most 7 to 13
- Textures
- 90 PNG, 1024² and 2048² (the night sky 4096 × 2048, with and without its painted skyline; the skyline as an 8192 × 512 strip for a ring round the scene, as in the demo): base colour, normal, metallic/smoothness and emission. The HDRP set-up generates the mask maps
- UV mapping
- Yes: tileable sets and atlases. Lightmap UVs are generated on import
- Rigging and animation
- No rigging: the vehicle wheels are separate child objects, with their pivot on the hub. No baked animation: the traffic, wheels, flights, flicker and screens are driven by the included scripts
- Scripts
- C#: runtime components in their own assembly, editor tools, and URP- and HDRP-only code in separate assemblies
- Demo performance
- 102.6 fps on average over the demo's 24 shots (9.75 ms a frame, 95th percentile 23.0 ms), from 31 fps on the busiest street views to 253 fps indoors (RTX 5070, Ryzen 7 9800X3D, 1920 × 1080, URP, Unity 2022.3)
- Documentation
- A 20-page PDF guide with a picture of every asset
Gallery
The playable demo city that comes with the kit, which uses every asset. Each picture says where it was rendered.
Support
For a question, or if something isn't working, write to us at:
contact@tempestwolfstudios.comPlease include your Unity version (for example 2022.3.22f1), your render pipeline (URP, Built-in or HDRP) and the messages from the Console, as text or as a screenshot.